A Little Hatred (The Age of Madness)
From New York Times bestselling author Joe Abercrombie comes the first book in a new blockbuster fantasy trilogy where the age of the machine dawns, but the age of magic refuses to die.
The chimneys of industry rise over Adua and the world seethes with new opportunities. But old scores run deep as ever.
On the blood-soaked borders of Angland, Leo dan Brock struggles to win fame on the battlefield, and defeat the marauding armies of Stour Nightfall. He hopes for help from the crown. But King Jezal’s son, the feckless Prince Orso, is a man who specializes in disappointments.
Savine dan Glokta – socialite, investor, and daughter of the most feared man in the Union – plans to claw her way to the top of the slag-heap of society by any means necessary. But the slums boil over with a rage that all the money in the world cannot control.
The age of the machine dawns, but the age of magic refuses to die. With the help of the mad hillwoman Isern-i-Phail, Rikke struggles to control the blessing, or the curse, of the Long Eye. Glimpsing the future is one thing, but with the guiding hand of the First of the Magi still pulling the strings, changing it will be quite another…
For more from Joe Abercrombie, check out:
The First Law Trilogy
The Blade Itself
Before They Are Hanged
Last Argument of Kings
Best Served Cold
The Shattered Sea Trilogy
Half a King
Half a World
Half a War
Get everything you need to adventure in the Forgotten Realms on the exciting Sword Coast, home to the cities of Baldur’s Gate, Waterdeep, and Neverwinter. Crafted by the scribes at Green Ronin in conjunction with the Dungeons & Dragons team at Wizards of the Coast, the Sword Coast Adventurer’s Guide provides D&D fans with a wealth of detail on the places, cultures, and deities of northwestern Faerûn.
The Sword Coast Adventurer’s Guide is also a great way to catch up on recent events in the Forgotten Realms, to get background on locations featured in the Rage of Demons storyline coming in September, and to learn the lore behind video games like Neverwinter and Sword Coast Legends.
Here are just a few of the features you’ll find in the Sword Coast Adventurer’s Guide:
· Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast.
· New Character Options: The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes presented in the Player’s Handbook, as well as new subraces and backgrounds specific to the Forgotten Realms.
· Adventure in the Forgotten Realms: Discover the current state of the Forgotten Realms and its deities after the Spellplague and the second Sundering. You’ll also get updated maps of this area of the Realms.
· Compatible with Rage of Demons storyline: Make characters for use with the Out of the Abyss adventure and fight back the influence of the demon lords in the Underdark below the Sword Coast.
· Insider Information: Learn the background behind locations, such as Luskan and Gracklstugh, featured in the upcoming digital RPG, Sword Coast Legends, from n-Space.
With new character backgrounds and class options, players will love the storytelling possibilities of playing a noble of Waterdeep, an elf bladesinger, or one of the other new options, while Dungeon Masters will relish a book full of mysterious locations and story hooks to keep players adventuring on the Sword Coast for years to come.
From the New York Times bestselling author of The Night Circus, a timeless love story set in a secret underground world—a place of pirates, painters, lovers, liars, and ships that sail upon a starless sea.
Zachary Ezra Rawlins is a graduate student in Vermont when he discovers a mysterious book hidden in the stacks. As he turns the pages, entranced by tales of lovelorn prisoners, key collectors, and nameless acolytes, he reads something strange: a story from his own childhood. Bewildered by this inexplicable book and desperate to make sense of how his own life came to be recorded, Zachary uncovers a series of clues—a bee, a key, and a sword—that lead him to a masquerade party in New York, to a secret club, and through a doorway to an ancient library hidden far below the surface of the earth. What Zachary finds in this curious place is more than just a buried home for books and their guardians—it is a place of lost cities and seas, lovers who pass notes under doors and across time, and of stories whispered by the dead. Zachary learns of those who have sacrificed much to protect this realm, relinquishing their sight and their tongues to preserve this archive, and also of those who are intent on its destruction. Together with Mirabel, a fierce, pink-haired protector of the place, and Dorian, a handsome, barefoot man with shifting alliances, Zachary travels the twisting tunnels, darkened stairwells, crowded ballrooms, and sweetly soaked shores of this magical world, discovering his purpose—in both the mysterious book and in his own life.
Permeability is the primary control on fluid flow in the Earth s crust and is key to a surprisingly wide range of geological processes, because it controls the advection of heat and solutes and the generation of anomalous pore pressures. The practical importance of permeability and the potential for large, dynamic changes in permeability is highlighted by ongoing issues associated with hydraulic fracturing for hydrocarbon production ( fracking ), enhanced geothermal systems, and geologic carbon sequestration. Although there are thousands of research papers on crustal permeability, this is the first book-length treatment. This book bridges the historical dichotomy between the hydrogeologic perspective of permeability as a static material property and the perspective of other Earth scientists who have long recognized permeability as a dynamic parameter that changes in response to tectonism, fluid production, and geochemical reactions.
The riveting conclusion not only to the Fall of Shannara but to the entire Shannara series–a truly landmark event, twenty-nine books and forty-three years in the making.
Bringing a conclusion to an epic that has spanned centuries is a vast undertaking, but Terry Brooks is entirely equal to the challenge.
As the Four Lands reels under a brutal invasion from across the sea, spearheaded by a nation determined to make this land their own, our heroes must decide what they will risk to save the integrity of their home. For as one group remains to defend their homeland, another undertakes a perilous journey across the sea to the homeland of the invaders, carrying with them a new piece of technology that could change the face of the world forever.
For both groups, the stakes could not be higher. For those who remain, one of their key allies has been banished to the Forbidding: a demon-filled prison from which there is no escape. And the one who sent him there now stalks the land with a fearsome demon at her side, determined to seize what power she can. While across the sea, a small band of heroes has been shipwrecked far from the land they seek. Can a young girl free her mentor in time to stop an invasion? And can a strange new science reach a foreign shore in time to alter the fate of two nations…providing the device even works?
Filled with twists and turns and epic feats of derring-do–not untouched by tragedy–this is vintage Terry Brooks, and a fitting end to a saga that has gathered generations of readers into its fold.